2K Announces WWE® 2K17 Downloadable Content Offerings, Season Pass and Digital Deluxe Editions

Content to include playable WWE, NXT, WCW and WCCW characters;
playable WWE Hall of Fame Class of 2016 content; access to a wide
variety of new moves; and unlockable content and player progression
features

NEW YORK–(BUSINESS WIRE)–2K today
announced details surrounding the downloadable content offerings, Season
Pass and Digital Deluxe Editions for WWE® 2K17, the
forthcoming release in the flagship WWE video game franchise. The
downloadable content offerings will include playable characters from
WWE, NXT, WCW and WCCW; a playable match showcase based on the WWE Hall
of Fame Class of 2016; a host of new in-game moves; and access to both
unlockable content and player progression features. The individual
content packages will begin releasing in late 2016, with some packages
releasing in early 2017, for the PlayStation®4 and PlayStation®3
computer entertainment systems, as well as Xbox One and Xbox 360.

WWE 2K17’s extensive and diverse
downloadable content offering celebrates WWE’s past, present and future,
including playable characters from WWE, NXT, WCW and WWE, match-driven
content based on the WWE Hall of Fame Class of 2016 and a large number
of new in-game moves,” said Greg Thomas, President at Visual Concepts.
“Alongside WWE 2K17’s commitment to authentic,
simulation-based gameplay, an extensive playable roster and fan-favorite
features, such as MyCareer and the Creation Suite, this year’s offering
complements our all-inclusive WWE experience at a great value.”

About the WWE 2K17 Downloadable Content
Offerings*

The WWE 2K17 downloadable content offerings are scheduled
to include the following items and be available for purchase on the
PlayStation™Network for the PlayStation®4 and PlayStation®3 systems, as
well as Xbox Live online entertainment network from Microsoft for Xbox
One and Xbox 360:

Accelerator

  • Players will gain access to all unlockable content available at launch
    in the game’s VC Purchasable section (excluding downloadable content);
  • Players can also decide the overall rankings and attribute levels for
    all playable characters throughout the life of the product;
  • The Accelerator will be available for $4.99.

Future Stars Pack

  • Playable WWE and NXT Superstars: Austin Aries, Karl Anderson, Luke
    Gallows, Mojo Rawley and Tye Dillinger;
  • The Future Stars Pack will be available for $8.99.

Hall of Fame Showcase

  • Playable matches include:

    • Cactus Jack and Diamond Dallas Page vs. The Fabulous Freebirds
      (Jimmy Garvin and Michael “PS” Hayes) (WCW Saturday Night 1992);
    • The Fabulous Freebirds (Buddy Roberts and Michael “PS” Hayes) vs.
      Kerry and Kevin Von Erich (WCCW 1986);
    • Ivory vs. Jacqueline (SmackDown 2000);
    • Sting (gold and black tights) vs. Ric Flair (Clash of Champions
      1988);
    • Sting (n.W.o. Wolfpac ring gear) vs. Bret Hart (WCW Halloween
      Havoc 1998);
    • Papa Shango vs. The Godfather (Dream Match);
    • Big Boss Man (with Albert) vs. The Big Show (Armageddon 1999);
  • The Hall of Fame Showcase will be available for $9.99.

Legends Pack

  • Playable WWE Legends: Brutus “The Barber” Beefcake, Eddie Guerrero,
    Greg “The Hammer” Valentine, Sycho Sid and Tatanka;
  • The Legends Pack will be available for $8.99.

MyPlayer Kick Start (PS4™ system and Xbox One Exclusive)

  • Players will gain access to unlock and boost created Superstar ratings
    and attributes made available at launch as part of the game’s MyCareer
    mode;
  • Players can also unlock all clothing made available at launch that
    provides attribute boosts in MyCareer;
  • MyPlayer Kick Start will be available for $9.99.

New Moves Pack

  • Explore a wide variety of new in-game moves, including the Swingout
    Neckbreaker (made popular by current WWE Raw Women’s Champion
    Charlotte); the Elbro Drop (made popular by WWE Superstar Zack Ryder);
    the Face Wash Combo (made popular by NXT Superstar Samoa Joe; and the
    TJP Clutch (made popular by current WWE Cruiserweight Champion T.J.
    Perkins);
  • The New Moves Pack will be available for $3.99.

NXT Enhancement Pack (PS4™ system and Xbox One Exclusive)

  • Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;
  • Players will earn a 50 percent boost in points while competing at NXT
    during MyCareer;
  • The NXT Enhancement Pack will be available for $9.99.

NXT Legacy Pack (PS3™ system and Xbox 360 Exclusive)

  • Playable NXT Superstars: Apollo Crews, Nia Jax and Shinsuke Nakamura;
  • The NXT Legacy Pack will be available for $4.99.

About the WWE 2K17 Season Pass

Players may purchase select WWE 2K17 downloadable
content at a reduced price point through the game’s Season Pass. For
$29.99, a savings of more than 15 percent versus individual content
purchases, players will receive the following items as they become
available:

  • Accelerator;
  • Future Stars Pack;
  • Hall of Fame Showcase;
  • Legends Pack;
  • New Moves Pack.

About the WWE 2K17 Digital Deluxe
Editions

2K also announced Digital Deluxe Editions for WWE 2K17 will
be available via PlayStation™Network and Xbox Live as follows:

  • PS4™ system and Xbox One ($89.99) – available for pre-order now:

    • Copy of WWE 2K17;
    • WWE 2K17 Season Pass;
    • WWE 2K17 MyPlayer Kick Start;
    • WWE 2K16 MyPlayer Kick Start (available immediately
      with pre-order purchase);
    • Goldberg Pack (access to two playable Bill Goldberg characters, as
      well as playable WCW Monday Nitro and Halloween Havoc arenas);
    • Theme (PS4™ system only; available immediately with pre-order
      purchase).
  • PS3™ system ($79.99) – available beginning October 11, 2016:

    • Copy of WWE 2K17;
    • WWE 2K17 Season Pass;
    • NXT Legacy Pack.

* PlayStation™Network or Xbox Live account and Internet connection
required. Copy of WWE 2K17 required to play.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE
2K17
 is rated “T” for Teen by the ESRB. WWE 2K17 is
currently scheduled for worldwide release on the PlayStation®4 and
PlayStation®3 systems, Xbox One and Xbox 360 on October 11, 2016.
Consumers who pre-order WWE 2K17 at any participating
retailer will receive two playable Bill Goldberg characters, as well as
playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost
on launch day. For more information on WWE 2K17 and
2K, visit wwe.2k.com,
become a fan on Facebook,
follow the game on Twitter and
Instagram
using the hashtag #WWE2K17 or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software,
Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their
respective holders.

About WWE

WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 25 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The company
is headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
and Tokyo.

Additional information on WWE (NYSE:WWE) can be found at wwe.com
and corporate.wwe.com.
For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; the possibility of a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of Vincent K. McMahon; possible adverse
changes in the regulatory atmosphere and related private sector
initiatives; the highly competitive, rapidly changing and increasingly
fragmented nature of the markets in which we operate and greater
financial resources or marketplace presence of many of our competitors;
uncertainties associated with international markets; our difficulty or
inability to promote and conduct our live events and/or other businesses
if we do not comply with applicable regulations; our dependence on our
intellectual property rights, our need to protect those rights, and the
risks of our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms and
geographical areas; potential substantial liability in the event of
accidents or injuries occurring during our physically demanding events
including, without limitation, claims relating to CTE; large public
events as well as travel to and from such events; our feature film
business; our expansion into new or complementary businesses and/or
strategic investments; our computer systems and online operations; a
possible decline in general economic conditions and disruption in
financial markets; our accounts receivable; our revolving credit
facility; litigation; our potential failure to meet market expectations
for our financial performance, which could adversely affect our stock;
Vincent K. McMahon exercises control over our affairs, and his interests
may conflict with the holders of our Class A common stock; a substantial
number of shares are eligible for sale by the McMahons and the sale, or
the perception of possible sales, of those shares could lower our stock
price; and the relatively small public “float” of our Class A common
stock. In addition, our dividend is dependent on a number of factors,
including, among other things, our liquidity and historical and
projected cash flow, strategic plan (including alternative uses of
capital), our financial results and condition, contractual and legal
restrictions on the payment of dividends (including under our revolving
credit facility), general economic and competitive conditions and such
other factors as our Board of Directors may consider relevant.
Forward-looking statements made by the Company speak only as of the date
made and are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be placed on
these statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and Results
of Operations” and “Risk Factors” sections of the Company’s SEC filings,
including, but not limited to, our annual report on Form 10-K and
quarterly reports on Form 10-Q.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s
Civilization series, the innovative Evolve™, the genre-fusing
hero-shooter Battleborn®, the popular WWE 2K franchise and
NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is
headquartered in Novato, California and is a wholly owned label
of Take-Two Interactive Software, Inc. (NASDAQ:TTWO). For more
information, please visit www.2k.com.

*According to 2008 – 2016 Metacritic.com
and The NPD Group estimates of U.S. retail video game sales through
August 2016.

Cautionary Note Regarding Forward-Looking
Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “will,” or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles, the timely release and significant market acceptance
of our games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company’s most
recent Annual Report on Form 10-K, including the risks summarized in the
section entitled “Risk Factors,” the Company’s most recent Quarterly
Report on Form 10-Q, and the Company’s other periodic filings with the
SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

Contacts

2K
Jaime Jensen, 415-507-7910
jaime.jensen@2k.com
or
Access
Emanate

Jessica Roache, 415-844-6203
jroache@access-emanate.com
or
Take-Two
Interactive Software, Inc.

Alan Lewis, 646-536-2983
Corporate
Press
alan.lewis@take2games.com
or
WWE
Matthew
Altman, 203-352-1177
matthew.altman@wwecorp.com