Battleborn® Now Available Worldwide

Fight to save the last star in the universe on PlayStation®4, Xbox
One, and Windows PC in the all-new hero-shooter from the creators of

Join the conversation on Twitter using the hashtag #Battleborn

NEW YORK–(BUSINESS WIRE)–2K and Gearbox Software today announced that Battleborn®,
the new first-person hero-shooter from the creators of Borderlands®,
is now available worldwide for the PlayStation®4 computer entertainment
system, Xbox One, and Windows PC.

Set in the distant future, Battleborn
is a first-person shooter
featuring 25 unique playable heroes who
form an unlikely alliance to save the last star in the universe from a
mysterious enemy hell-bent on its destruction.

The game combines highly-stylized visuals with Gearbox’s
industry-leading co-operative combat, and offers a wealth of content in
which to play its expansive collection of 25 diverse heroes, including a
narrative-driven story mode and three different competitive multiplayer

Regardless of the mode being played, players will experience deep and
customizable character growth for all 25 playable heroes, each with
their own unique weapons, powers and personality.

“Gearbox Software has done it again, inventing an exciting new subgenre
and ushering in the dawn of the hero-shooter,” said Christoph Hartmann,
president of 2K. “Like the beloved Borderlands franchise, Battleborn
is packed-full of Gearbox’s signature humor, deep and fun gameplay, an
engaging episodic story, and tons of replayability.”

Battleborn is the result of five years of passionate,
driven creativity and inventiveness from a team of the best group of
game developers I could ever hope to have the pleasure of working with,”
said Randy Pitchford, President of Gearbox Software. “The fact that the
team cannot stop playing Battleborn after the countless hours
we’ve put into honing the experience with beta testers, is a testament
to the quality and fun of the game. Everyone at Gearbox Software is so
excited to begin playing the game with everyone around the world.”

story mode
is a multi-chapter narrative experience that can be
played alone or co-operatively by up to five friends splitscreen* and
online. Each chapter is like an episode of a television show, with each
episode’s unique plot both standing on its own and pushing the
overarching story of the game forward.

The game’s three different competitive multiplayer modes can be played
by up to 10 players online in action-packed 5v5 matches, and includes
three distinct multiplayer modes.

  • Capture: Teams of heroes face off in a fast-paced death match
    and must capture and hold objectives on the map to win;
  • Meltdown: Teams of heroes must guide their minions, as they
    march to their death at the center of the map. Points are scored for
    every minion who throws themselves into the incinerator, and the team
    with the most points wins;
  • Incursion: Teams of heroes must defend their base sentry bots
    from waves of AI-controlled minions while working together alongside
    their own minions to destroy their opponent’s sentry bots.

2K and Gearbox Software recently announced details surrounding the
downloadable content offerings in Battleborn, with five
add-on packs to be released post-launch – each containing a PvE Story
Operation, exclusive skins and taunts. Players may purchase all five
add-on packs through the game’s Season Pass for $19.99, a savings of
$4.95 versus buying all five packs individually.

In addition, the Battleborn Digital Deluxe Edition is now
available for $74.99 and includes:

  • Battleborn the game;
  • Season Pass with all five DLC packs and instant access to heroes 26-30
    upon their release;
  • Taunts for Oscar Mike, Miko, Caldarius, Phoebe, and Orendi;
  • “Cyber” character skin for Oscar Mike, Miko, Caldarius, Phoebe, and
  • 3 Legendary Gear packs;
  • Golden pedestal during character select;
  • Golden Battleborn logo on title screen.

2K and Gearbox will also be supporting the game post-launch with many
free content updates that include five new playable heroes, bringing the
total roster to 30, and additional competitive multiplayer modes, maps,
balance updates and community features.

Battleborn is rated T for Teen by the ESRB and is
available now for the PS4™ system, Xbox One, and PC. For more
information on Battleborn, follow the franchise on Twitter,
and Instagram,
become a fan on Facebook,
subscribe on YouTube and

Also available today is Battleborn® Tap, an all-new free
mobile game for iOS and Android that allows you to experience the Battleborn
universe on the go. For full details about Battleborn Tap
visit the official Battleborn

*Battleborn supports 2-player splitscreen and can connect with other
players online to create a full 5-player party

2K is a wholly owned publishing label of Take-Two Interactive Software,

About Battleborn

Battleborn is the next big new IP from the award-winning
creators of the popular Borderlands franchise, which has sold-in
over 28 million units worldwide to date. Set in a distant future, Battleborn
is a first-person-shooter featuring a group of heroes who form an
unlikely alliance to save the last star in the universe from a
mysterious enemy hell-bent on its destruction. Every hero has their own
distinct personality and comes equipped with their own unique weapons
and powers. Through Battleborn’s Helix System, players
will fully experience each hero’s leveling progression in a single story
episode or competitive multiplayer match.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products through its two wholly-owned labels Rockstar Games and 2K. Our
products are designed for console systems and personal computers,
including smartphones and tablets, and are delivered through physical
retail, digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the symbol
TTWO. For more corporate and product information please visit our
website at

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, and Cat Daddy Games. 2K’s stable of
high quality titles includes the critically acclaimed BioShock®,
Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K,
the #1 rated and #1 selling basketball franchise*. 2K is headquartered
in Novato, California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more information, please

*According to 2008 – 2015
and The NPD Group estimates of U.S. retail video game sales through
March 2016.

About Gearbox Software

Gearbox Software is respected industry wide for award winning,
best-selling video games developed for all major video game
platforms. Founded in 1999 and headquartered near Dallas, TX, Gearbox
Software is well known for the creation, development and management of
its original blockbuster video game franchises including the critically
acclaimed, award winning Brothers in Arms franchise and the
record-breaking, genre-setting Borderlands franchise. In addition to
having developed video games in some of the world’s greatest video game
brands, including Half-Life and Halo, Gearbox Software has also acquired
and produced content for powerful, landmark intellectual property
including Duke Nukem and Homeworld. Gearbox Software’s success has been
supported through many key and mutually beneficial business
relationships with the world’s greatest video game platform and
publishing partners including Sony, Microsoft, Nintendo, Valve/Steam,
Apple and Take-Two/2K.

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respective holders.

Cautionary Note Regarding Forward-Looking Statements

During the course of the presentation, the Company may make statements
that are not historical facts and which are considered forward-looking
statements under federal securities laws. These forward-looking
statements may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “will,” or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability
to develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, our ability to raise capital if needed and risks
associated with international operations. Other important factors and
information are contained in the Company’s Annual Report on Form 10-K
for the fiscal year ended March 31, 2015, including the risks summarized
in the section entitled “Risk Factors,” the Company’s Quarterly Report
on Form 10-Q for the fiscal quarter ended December 31, 2015, and the
Company’s other periodic filings with the SEC, which can be accessed at
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.


Scott Pytlik, (415) 507-7944
Interactive Software, Inc.

Alan Lewis (Corporate Press), (646)
Emanate for 2K

Josh Kaplan, (415) 844-6214